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The Input Components

With the modular input component system you can add as many or as few keyboard and UI button inputs as you need.

The Input Components are added just like any other component/script with the Add Component button at the bottom of your inspector.

input-component-keyboard

Note

To stay organized, you could also place this Input Components in child objects. They will still get picked up by the Orbital Cam.

Keyboard

Simply pick the keys you wish to bind, or select None if you wish to unbind.

input-component-keyboard

UI Buttons

To be able to attach the buttons, first they need a Button Event Trigger component. Add this to the button first, then drag it into the appropriate slot.

input-component-ui-buttons

Step Rotation

The Step rotation Input Components are a bit different than the rest. Instead of continuously rotating every frame they will instead send an animated rotate command on key/button up. The camera will then rotate the specified angle (degrees).

input-component-keyboard-step-rotation

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